GI: Moved the generation of GI debug visualizations to a background thread. GI: Added hotkeys for opening the lighting window ( Ctril+9) and performing bakes ( Ctril+Shift+L). Physics: Added ArticulationBody.jointPosition pointer lines to the Angular Joint Limits tool gizmo to show the exact position of the joint in scene view.Įditor: Enabled Sketchup Importer on Mac ARM platforms.Įditor: Updated Sketchup SDK version to 2023.2. Package Manager: Added individual scoped registries to the sidebar. Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase URP: Fixed a null exception when adding a sorting layer. Universal RP: Fixed color and depth mismatch when scaling is on. UI Toolkit: Fixed items in animated lists sometimes disappearing. UI Toolkit: Fixed items going slightly out of bounds in ListViews. SRP Core: Fixed Decal Projector Editor fields so they are now saved when editing a prefab. RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode ![]() Progressive Lightmapper: Crash in Intel driver when switching URP template to OpenGLCore on Win 11 Metal: Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro MacOS: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled Linux: Crash on "_sigaction" when Vulkan is set as default Graphics API Graphics: Enabled the lifetime of temporary pointers in BatchRendererGroup to be tied to frame completion. ![]() Editor: Fixed an issue where scripted importer override could cause infinite imports.Įditor: Fixed PlayerSettings.SetAdditionalIl2CppArgs not being respected.įrameDebugger: Frame Debugger VRAM memory leak
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